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Xcom 2 ufo hunt
Xcom 2 ufo hunt









xcom 2 ufo hunt

There are Research and Engineering projects that will assist in aerial sorties, including multiple foundry projects to improve your interceptors. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth's skies. Sometimes attempting high risk interceptions against tough targets will be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. You will not be able to bring down every single enemy UFO. Players should exert caution and pick and choose their air battles carefully. It's more probable that it would take two, or even three interceptions to bring down even the most basic alien craft. While it is still possible to down the first Scout with one Interceptor, this is an incredibly unlikely event. Also, you will find that both your craft and UFOs may sometimes get 'critical hits', with UFOs being downed in a few hits, or your undamaged Interceptor immediately going into near-full red damage indicator.Īt the start of the game your fresh pilots are equipped with Avalanche Missiles, which now have an abysmal 40% accuracy.

xcom 2 ufo hunt

Your pilots will learn UFO flight patterns and weaknesses, therefore they will become much better at shooting down alien craft: sortie experience provides +3% to hit per kill (up to + 30%) and +1% damage per kill (with no top limit). UFO kills will grant experience to your pilots and provide a bonus to accuracy. You will need to cycle your craft regularly like your soldiers. Along with that, your crafts and armaments are significantly less potent, at least at first. UFOs are tougher, faster, and much deadlier in Long War.











Xcom 2 ufo hunt